Dragons of Faerun (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Forgotten Realms Supplement)

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Press:Wizards of the Coast Wizards of the Coast (August 8, 2006)
Author Name:Boyd, Eric L./ Bernstein, Eytan


Unleash the dragons within!Long ago, dragons ruled the world, and although their power has waxed and waned over the millennia, they never forget the glory of the distant past. 
Now and then, some world-shaking event or revelation brings out the worst in them … and transforms Faerûn forever.If you want dragons to serve important roles in your campaign, this supplement is for you! It describes some of Faerûn’s most notorious dragons and dracoliches and presents information on dragon-related organizations such as the church of Tiamat and the Cult of the Dragon.
In addition, this book includes ready-to-play adventures, new traps and treasures found within dragons’ lairs, new dragon spells, and new monsters.For use with these Dungeons & Dragons® productsPlayer’s Handbook™ Dungeon Master’s Guide™ Monster Manual™Forgotten Realms Campaign Setting Draconomicon™


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Comment List (Total:6)

  •     There's probably no debating that Dragons are the most popular monster in Dungeons & Dragons. Heck, it's part of the name! But for a long time there was a problem with dragons, dating back to the first Monster Manual for AD&D. Instead of striking fear into the hearts of adventurers the way they should, the appearance of a dragon was usually cause for celebration by players. There was never any doubt that they were going to defeat the dragon, and haul away a truckload full of loot and magic items. There were two reasons for this: One, dragons originally were vastly under-powered, and two, DM's were often not skilled enough to take advantage of all the dragon's abilities.Thankfully these days we don't have the former problem, and really shouldn't have the latter problem either. Dragons have been upgraded to the terrors they should be, and are no longer as generic as the average Orc. When it comes right down to it, no two dragons are alike. They are unique in their personalities and their motivations. Afterall, these are extremely intelligent creatures.Wizards of the Coast's latest supplement is Dragons of Faerun, a compendium of unique dragons, new dragons, new dragon spells, new magic items, ready-to-play adventures, and much more. These unique dragons run the gamut from the young adult Mercury dragon named Tostyn Alaerthmaugh with a CR of 8, to the great wyrm red dragon who is Tiamat's Chosen champion, Tchazzar with a CR of 40! But before we get to the unique dragons, the book provides a very detailed history of Dragons and the unending war between Tiamat and Bahamut.The book goes into great detail on each of the unique dragons featured, with details on all of their abilities/feats and powers, history, treasure hoard, lair, known allies and enemies, and tactics. In addition, each entry provides various knowledge checks for players to locate the dragon's lairs and other information, and adventure hooks for players and DMs to encounter the various dragons. One caveat is that a few of the unique dragons do not have their stats listed but instead your directed to use the stats of a typical specimen as described in the "Draconomicon" and abilities from various other supplements. These notes even give the page number to these other books but it would still have been nice for them to be included all in one spot. In addition, 25 more dragons are each given a capsule notation. These dragons originally appeared in Ed Greenwood's long running series "Wyrms of the North" in Dragon Magazine and the original articles are available on the Wizards of the Coast website for free.But the book isn't just 160 page of dragons, there's lots more here. The Cult of the Dragon, the Church of Tiamat, and other dragon orders are featured which include short, but in-depth complete adventures. One of my favorite chapters is on dragon lairs and provides new, and devious traps, tactics, and monsters, all to help protect a dragon's lair. Your PC's won't think they're on the way to a tea party after encountering the Exhaustion Trap or new monsters like the Redspawn Birther. The Birthers were abnormal Red Dragon spawn but are now being bred by the Church of Tiamat.Some two dozen new spells and a like number of new magic items, including both minor and major artifacts are also included. Finally three new dragon types are described: The Mercury Dragon, Steel Dragon, and Mist Dragon, although if memory serves there were earlier incarnations of these many years ago in Dragon magazine. The book concludes with a 10 page appendix of every known dragon on Faerun.The Dragons of Faerun is a perfect complement to 2003's Draconomicon. Even if you don't want to use the Dragons in the book, it will help players to devise unique dragons of their own. This may be my favorite supplement of 2006 so far!Reviewed by Tim Janson
  •     Wizards of the Coast seems to be doing a lot of dragon based supliments lately. This one, is not the best of the batch, but nor is it the worst. It is mostly a collection of Dragon NPC's, with suggested story/adventure hooks, an assorted handful of maps. As usuall, a few prest classes, some spells, but it's mostly "crunchy bits".
  •     If you are still playing 3.5 this is a good supplement for GMs. But you might want to consider Paizo's Pathfinder version of 3.5 as an upgrade. Not sure this book is out yet for it, but they work together with only modest effort at "conversion".
  •     This would have been a great book (4 stars) with elements we were all looking forward to integrating into our campaign. Unfortunately, it reads more like a second grade English test, with volumes of errors waiting to be corrected. Not small errors, but missing images, mis-labeled pictures, charts missing data and obviously incorrect information.The book is passably usable, but only barely. Having to struggle with these errors drops it down to 2 stars at best. If there were editors, they need to be fired. Anyone having purchased this book should be offered a free (corrected) replacement. It's literally as if they accidentally went to publishing with an alpha document instead of the final version.
  •     Lots of useful information for using D&D dragons in a 3.5 RPG game even if not set in that gaming world.
  •     The editing on this book is terrible. There's a laundry list of typos, and even more mistakes in monster statistics. Stat blocks in the book that are not screwed up would be easier to list than those that are. This would be useful material, but to make use of the actual game material, I'll have to do the editors' jobs for them. At this price, I might as well just make up my own dragons.That said, if you're into the fluff of Forgotten Realms and haven't read the novels, this book has an excellent summation of the events of the Year of Rogue Dragons. But the novels would be more entertaining (presuming they weren't written by some hack, like some FR novels are).All in all I'm not happy with the designers for making these mistakes, nor with the editors for not correcting them. I intend to write long and angry letters to Wizards of the Coast concerning this matter.

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