3ds Max Arch. Mesa College Bundle: Rendering with mental ray & 3ds Max (Portuguese Edition)

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Press:Focal Press Focal Press; 1 edition (March 20, 2007)
Publication Date:2007-4
ISBN:9780240808932
Author Name:Joep van der Steen
Pages:256
Language:Portuguese
Edition:1st Edition

Content

Realize your vision with stunning renders of your 3ds Max projects that can only be achieved with a powerful engine like mental ray. 
Beginning with a concise review of the essential concepts, you proceed to step-by-step tutorials that teach you how to render scenes with indirect light or with specific effects, such as depth of field and motion blur.
Contour line shading and various other mental ray features are presented in detail, then you learn how to use the different light types of 3ds Max inside mental ray and how to use mental ray's own specific area lights and its new daylight system.
Finally, the book reviews mental ray-specific materials and what effects can be obtained by using most of the specific mental ray shaders.

From the Back Cover

Realize your vision with stunning renders of your 3ds Max projects that can only be achieved with a powerful engine like mental ray. 
Beginning with a concise review of the essential concepts, you proceed to step-by-step tutorials that teach you how to render scenes with" Indirect illumination options including Final Gather, Caustics, and Global Illumination" Render options such as Contour Line rendering, Camera Effects, Displacement, Depth of Field, and Motion Blur effects" Lighting options including those provided within 3ds Max, as well as the four mr lights Area Omni and Area Spot inside the Standard Light group, and mr Sky and mr Sun inside the Photometric Light group" Material options available inside 3ds Max including Arch and Design and Car Paint, DGS and Glass materials, and Sub Surface Scattering materials" Shader options including mr material-related shaders, the tiny shaders that control small specific effects, and shaders that are used to create water, with all its effectsThe companion CD includes tutorial files and sample files that demonstrate the possibilities.

About the Author

Joep van der Steen is formally trained as a civil engineer. 
He has worked in computer animation and visualization for the past 15 years, devoting recent years to sales and training for 3ds Max and Viz within the Benelux countries.
As an extension of his training activities Joep hosts an internet support portal (www.3dstudio.nl) with related tutorials and models, and annually teaches a high school level course on the fundamentals of 3ds Max.
Joep mastered mental ray rendering by repeatedly throwing himself into its cold deep waters without water wings.Joep van der Steen is formally trained as a civil engineer.
He has worked in computer animation and visualization for the past 15 years, devoting recent years to sales and training for 3ds Max and Viz within the Benelux countries.
As an extension of his training activities Joep hosts an internet support portal (www.3dstudio.nl) with related tutorials and models, and annually teaches a high school level course on the fundamentals of 3ds Max.
Joep mastered mental ray rendering by repeatedly throwing himself into its cold deep waters without water wings.

Tags

Computers & Technology,Graphics & Design,Rendering & Ray Tracing,3D Graphics,Arts & Photography,Other Media,Digital



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Comment

 
 

Comment List (Total:13)

  •     It certainly made my life easier...book is layed out in an orderly fashionand takes you through the difficult steps of mental ray in a step by step approach..
  •     This book was extremely helpful to me as it relates to MR renders and what the various parameter do in the render dialog box. That part is worth more than 5 stars. The place it might be lacking by a small amount is the clarity in how the shaders and materials are explained. Very detailed in some places, but I found myself going back and forth from the book to the material editor to try to follow along and understand what was being explained. In the end, I learned a good deal but there were times too when I was confused by what seemed like contradictory facts, or at least I found them to be so. Like how the arch materials diffuse,reflection and transparency channels could not exceed a value of 1 when added together, yet I saw many materials constructed where those three channels added up to 3. The materials still worked as described, but I am the type that needs to understand the nitty-gritty before I feel comfortable with something. Oh well. But all-in-all this book is WELL worth it. It will take a lot of the guess work and trail-and-error out of your MR renders. All I can say is, Good job, Mr. Van der Steen.Yes, very good job.
  •     This book is pretty informative and gives you a nice understanding of the mental ray renderer. Everything is explained in great detail so you won't lose track of the tutorials.
  •     This is an excellent book for anyone who has the basic knowledge on 3ds Max and wants to fully understand how the rendering process works using the mental ray renderer.
  •     Escribo en castellano porque entiendo que hay mucha gente que se encontrara en la misma situacion que yo.
  •     I have just received the book and start to read and really liked it. And then the big disappointment came: the exercises do not start up.
  •     Book came in great shape and very fast shipping thank you very much. i am very saticified
  •     I've purchased several books on using mental ray and 3ds and this is the one I should have bought at the start. The author guides you through the process of using mental ray with 3ds Max, explaining and illustrating in the book what you'll see on your own computer. While setting up a rendering using mental ray is not difficult, its settings can appear daunting to both the beginner and the more experienced user. Joep goes through all of mental rays major settings in order to set up a rendering. Further, he explains how to use Final Gather alone or together with Global Illumination to achieve optimal results. This is something that not many authors do in the same depth, if at all. He also explains what each important mental ray setting means and how small changes to them affect your scenes.A variety of interesting and different models are used throught the book and come on the accompanying CD, which is a very nice touch and so much better than the normal practise of doing everything with one or two boring models - this book is aimed at stimulating your senses through its presentation.The author goes much further than simply setting up mental ray by covering the shaders that are included with 3ds Max and there is something in this book for just about any 3ds Max user, no matter what their level of experience. Using it as a reference will enable you to produce the renderings you've always dreamed about; and it will do so by increasing your understanding of mental ray. In the end it's the authors knowledge and explanations of how mental ray does things that makes this such a worthwhile and valuable reference.
  •     es un libro con algunos conceptos tecnicos sobre mental ray, iluminacion global, final gather, caustica y ambient occlusion..
  •     Very handy guide to Mental Ray. Much of this book is outlined in the Mental Ray user reference that comes with Max, but it's nice to have at arms length when questions arise.
  •     Well, when I first seen the advertisement for the this book. I was looking for something to better understand mental ray renderer and its materials and shaders. Joep The author does a good job of breaking things down to get a better understanding of mental ray rendering and its shaders and materials.one thing I would caution is that this book and the files on the cd that come with it are for 3ds max 9 . I didn't see this anywhere in the book itself or on this page describing the book contents. but I was able to download the trial version of 3ds max 9 and use it (30 days). the book also talks about arch and design material which are great and render a lot faster than the mental ray material and shaders. and need little or no tweeking at all. if you are looking for a book to help you write script for materials or shaders for mental ray this is not the book for you. with the new arch and design you do not need to.If it wasn't for a file for a tutorial that was missing that I was able to get from the author himself through e-mail and a couple other areas that seen to be missing a step in a tutorial. I would probably give this a 5 star rating because I learn a great deal from this book and the author was very helpful in explaining somethings in the book that I didn't fully understand in certain section of the book (through e-mail). what the heck, I am going to give it 5 stars. HA!though I do believe the second print will be even better.Bryan
  •     This book that can help you understand how mental ray works. The tutorials are easy to follow, some take sometime to render specially when rendering the final images, but that's obvious since mental ray it's very computer intensive. The author covers pretty much every shader of mr; there's an explanation of each one, a simple tutorial to follow and understand what the parameters alters the render, also covers indirect illumination using GI and FG, used alone and together.The only part that I didn't like is the tutoria of caustics by reflection, after completing the render they didn't look realistic as i was hoping... but as in almost book out there, there are things to do by yourself and do trial and error renderings until you get the result that you like.So if are new to mental ray, this book can help you out on understanding this powerful render engine, how it works, what it can do, what things need to be considered before applying shaders; the author made a book that's easy to read, lots of pictures of reference in full color so there's no way you can get lost while playing with the parameters within max.
  •     Whenever you need to learn a new program, it tends to present itself as a huge mountain to climb. Mental Ray is no different. The lack of documentation comming with this Autodesk program makes climbing this mountain a sheer impossible task. Not with this book. Joep van der Steen takes you by the hand and showes you the paths. He does this by starting of with standard scene's and presets. Then with every tutorial he goes more and more into the details. Step by step you feel more and more at home with the program. Allready half way the book you have a good idea how to work with Mental Ray. But it goes on with more and more easy explanation of complicated stuff. The mountain turns out to be a joy to climb
 

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