Dungeons and Dragons 4th Edition For Dummies

Nav:Home > Science Fiction & Fantasy > Gaming > Dungeons and Dragons 4th Edition For Dummies

Press:For Dummies For Dummies; 1st edition (July 15, 2008)
Publication Date:2008-7-15
ISBN:9780470292907
Author Name:Bill Slavicsek,Richard Baker,Mike Mearls (Foreword)
Pages:464
Language:English

Content

Open the book and find:   Everything a new player needs to get started playing D&D   Details on four fantasy races and four iconic classes   Explanations of every number and statistic on the character sheet   The best magic items and equipment for characters of all classes   Advice on roleplaying and teamwork   A ready-to-use adventure to get you started as a Dungeon Master   A ready-to-use battle grid with character and monster markers

From the Back Cover

Explore the fantasy world of D&D and delve into dungeons, slay monsters, and gain treasure!  If you've been thinking of playing D&D or you've played before and you want to get up to speed on the all-new 4th Edition, this is the book for you. 
Here's what you need to know to join the fantasy fun.
D&D terminology — understand what ability check, modifier, saving throw, AC, gp, hp, and XP mean Roll the dice — add modifiers and see if you rolled the d20 high enough to beat the challenge Minding your manners — know D&D etiquette so you'll be welcome in any adventure Character building — select your character's race and class, and choose the best powers, skills, feats, and gear Roleplaying — give your character a background and personality quirks Combat — use combat rules, a battle grid, and miniatures to play out furious battles Open the book and find: Everything a new player needs to get started playing D&D Details on four fantasy races and four iconic classes Explanations of every number and statistic on the character sheet The best magic items and equipment for characters of all classes Advice on roleplaying and teamwork A ready-to-use adventure to get you started as a Dungeon Master A ready-to-use battle grid with character and monster markers

About the Author

Bill Slavicsek is Director of Roleplaying and Miniatures Game Design at Wizards of the Coast. 
His game design credits include Torg, Alternity, D&D Eberron, and many others.
Richard Baker is a senior game designer on the Roleplaying R&D Team at WotC and author of eight Forgotten Realms novels.

Tags

Science Fiction & Fantasy,Gaming,Dungeons & Dragons



 PDF Download And Online Read: Dungeons and Dragons 4th Edition For Dummies



Comment

 
 

Comment List (Total:14)

  •     This "How-To" book was not very helpful to me. It didn't go into much detail and mainly had helpful hints that could be gleaned from participation in one or two (or more) D&D gaming group sessions. Ultimately, I was disappointed and would not recommend this book. Personal experience greatly outweighs the value of this book.
  •     If you have any passing interest in DND you probably already now what's in this book.will admit my big problem is that it Seamed like was complete for beginners. But wasn't still need DND players book. If you plan on making your own carictures . this was my mistake. Really good if you don't have group to help teach you but the game can't be played single player so don't know what its for.
  •     I've been playing 3rd edition with a friend, for a while now. Neither of us has had much experience with 4th and, although he is far more advanced in the game than I, this will be an excellent tool for myself, if for no other reason at all,The book is in great shape for being a used product. Aside from a minor bend on the cover, it is solid. There was even a D&D card in the book as a book mark, lol.Again, this book is GROOVY. Thanks, Amazon for the sweet hookup.
  •     Great information if you want to start playing the 4th edition
  •     4e is terrible
  •     First off the guide is fine. My 4-out-of-5 rating of it is based on the need really. To play D&D you don't need a 464 page book.
  •     this book is extremly helpfull. it taught me the basics of D&D and how to build a character, the requirements, its history, all that jazz. but, i realized somthing crucial.
  •     Anyone that's already playing 4E... Skip this one.Anyone that's looking to figure out how to play... Put this one to the TOP of the stack.
  •     Last time I played was under AD&D 2nd edition. So, yeah, a long time. Seeing a dummies book seemed like a good idea on how to get back in. Either it's really dummies down, or much of the stats emphasis has been removed in an attempt to make the game more approachable.I also understand from a colleague that this rule set has been superseded and wasn't so much of a beloved revision among long time players. I'm still reading it as a means of refreshing my base knowledge. I'll soon be buying the 5th edition players handbook to get back up to date and back in the game.Not bad, but not the best dummies or D&D book I've ever owned.
  •     helped a lot to understand the story lines
  •     Loathe as I am to say anything negative about anything D&D (anything that gets me playing D&D, or thinking about it, or reading about it, is usually just fine in my book), I...
  •     Hey Guys. A well written comprehensive book for the total beginner. From a brief history, to the basics of gameplay ,its easy to understand and fun to read as are most of the "Dummies" books.If you don't have a clue,and just want to try and understand the way the game is played,the type of dice,character creation,dynamics of play etc.,its all in here.Great easy read.
  •     Being an 1st Edition AD&D player, I found the 4th Edition Hardcovers a bit confusing. 4E revolves deeply around tactical combat. There is a deep complexity to it. Most spells & powers revolve around their function within combat. As I read through the Player's Handbook every page refers to a function of combat. However, basic combat is discussed in Chapter 9, around 260 pages in. I ended up skipping most of the book and reading it out of order to comprehend the game.This book correctly handles the game. After about 70 pages of a crash course and some sample characters, it starts discussing combat in it's entirety. It puts a number of things into perspective, the interaction of proficiency and various pluses with different weapons, armor, shield use. I think this puts you a bit ahead in the game. Players who got into it would eventually learn these things, but this gives you a much better start.
  •     The authors do an excellent job of breaking down the vast world of DnD into manageable, digestible chunks of information for newbies like me. The book is well written, well organized, thorough, and enjoyable. My only suggestion would be to enhance it with pictures and callout references to complex materials such as character sheets, but I wouldn't say that's an essential change. If you're completely new to DnD, this is a really good information source to begin with, as it's a clear and user-friendly supplement to the Player's Handbook, which, in my opinion, doesn't provide as much introductory guidance as a newbie will need. This book fills in the gaps of the Player's Handbook by offering tactical advice from the perspective of seasoned players (indeed, Richard Baker is a full-time writer and designer for Wizards of the Coast, the makers of DnD), and so far the book has made me feel better prepared to get started with the game and not say or do something rather foolish. I highly recommend this for beginners.
 

Legal Theory & Systems,Cooking Methods,Physics,Dentistry,Other Team Sports,Infantil y juvenil,Cars, Trains & Things That Go,Christian Denominations & Sects Book,。 FreeBook 

FreeBook @ 2018